![]() ![]() Nobuo Uematsu used several unconventional rhythms in Final Fantasy VI's music:.Special mention to "Golbez, Clad in Dark", which is not in 13/4 and doesn't qualify for this trope, but does have an irregular phrasing of 3/4, 3/4, 4/4 and 3/4.The music that plays as Cecil becomes a Paladin on Mt.Final Fantasy IV has "The Red Wings", part of which is in 7/4.When the Black Mages adapted it, it ended up using 14/4 (6+3+5/4) instead. The boss battle theme from Final Fantasy II has a lot of segments using patterns of seven measures, though it has some with simple patterns of 4/4.A common occurrence in the Final Fantasy series:.Splatoon 3 adds Frothy Waters, which slowly rises from 10/8, to 11/8 to 12/8, all the way up to 25/8 before it starts juggling 5/8, 7/8, 6/8 and 10/8 before it loops." Deluge Dirge ", the main theme, is entirely in 7/8 time.None of the music of Salmon Run is in common time, to add to the chaotic and disorienting feel of the mode:." Don't Slip ", one of Splatoon 2's multiplayer music tracks, is in 7/8, briefly switching to 4/4 during the chorus.Also, " Akrillic " is mostly in 3/4, but has two bars in 13/8. Since the sound tracker for the SNES can't do time signature changes mid track, the song ends up with a time signature of 4.5/4. The beach theme from Plok, showing Tim Follin's progressive rock influences, starts out in 7/8, shifts to 4/4-with rhythmic ambiguity and one bar in 17/16-and then back to 7/8.The Nippius level of Jazz Jackrabbit has several shifting time signatures in it.As is part of the asteroid belt/Venom orbit theme from the original Star Fox.The boss theme "B" from Star Fox 64 is in 5/4. ![]() " Vox Nerduli " from The Simpsons Hit & Run is in 7/8.The enemy encounter theme from the "Gunboat Graveyard" level of Sly Cooper and the Thievius Raccoonus is in 9/4."The Kappa Way as Said ~ One Way Accelerator," the fanmade theme for fanmade character Mitori (though it's written to sound like a ZUN song), is all over the place: 5/8, 6/8, and 3/4, including 5/8 and 7/8 polyrhythms.Like "Makai City", the ending theme to Imperishable Night is in 17/8, switching between signatures of 9 and 8.ZUN seems to be a fan of oddball time signatures. In Touhou 11, "Hellfire Mantle" alternates between 10/4 and 3/4."Theme of Eastern Story" has been used at least once in every Touhou game, with varying time signatures!.The iconic theme of Touhou itself, "Theme of Eastern Story", is in 11/4- three bars of 3/4 and a bar of 2/4."Rural Makai City Esoterica" is in 11/4, constantly switching between (5+6)/4 and (6+5)/4.Owen Was Her?" is in 5/4, with the rest of the song played in common time. In Touhou, Part of "Hartmann's Youkai Girl" is in 7/8.It then changes to 6/8, then 4/4, and then finally one bar of 6/4. In Super C (the NES version of Super Contra): The theme played in stages 4 and 7 is in primarily 7/8.Examples of Uncommon Time signatures in video games. ![]()
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